Weaknesses: Can't teleport during combat or to locations they haven't visited. Intelligence: A trained and especially skilled soldier, and as with other playable characters, capable of singlehandedly overthrowing the City's government whether legally or violently. Standard Equipment: Machinegun, Combat Helmet, 5 Grenades, 3 Landmines, 3 Door Detonators, Kill Ammunizer (A device that replenishes some ammo for every three people the user kills) The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex. Range: Standard melee range, hundreds of meters with Machinegun Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. Every run of the game involves going through the entire City and completing more often than not extremely dangerous and intense missions, and any player character will refuse to sleep in a bed during a run. Speed: Subsonic ( Can dodge bullets), Supersonic attack speed with MachinegunÄurability: Building level (Can tank generator explosions), higher with Combat Helmet Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Martial Arts, Explosive Usage, TeleportationĪttack Potency: Building level (Can harm comparable characters) The Soldier's Big Quest involves blowing up every power generator throughout the City. Former Lexington doctor David Swan, whose license was revoked in February, said the clinic where he worked paid. NPC Soldiers reside at the Park at camps, and are seemingly in a civil war with the City's cannibal population. Some pay doctors by the patient, giving them an incentive to see as many as possible. The Soldier is one of the playable classes in Streets of Rogue, built around a confrontational and action-oriented playstyle.
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